Drawn to be Wild presents The ZOMBZ, D.K., Rot and Wreck, the trio of trouble-making but good-hearted undead teen zombies known collectively as The Zombz

For Licensing Opportunities for
The Zombz-

Unforgettable Licensing
A division of
Unforgettable Enterprises, Inc.


Phone: 847.291.0992
Fax: 847.291.1163
www.unforgettablelicensing.com

Bruce Bronn, President Email

Mark Shachtman, CFO Email

 
Zombz Comics

There are places in our world where reality is worn thinner than the knees in your jeans, places where nasty supernatural creatures from other worlds
slither and creep in. The abandoned graveyard outside the small town of Apathyville is one of these.

Inside its walls live DK, Rot and Wreck, collectively known as The Zombz (rhymes with moms), vile, ghoulish creatures of the Netherworld with green complexions, missing body parts and rotting flesh squirming with maggots. But don’t let their appearances fool you kids. These three fiends are actually the good guys! 

Considering themselves way cooler than the other zombies and creatures of their home world of Netherworld, DK, Rot and Wreck rebel against the old ways of their kind and leave for a better life in our world.

 

Together, they vow to protect the defenseless "soft humans" from Netherworld’s vile creatures and its ruler; Lord Lazarus, the evil zombie king who reigns over all his minions with an iron fist. Lazarus is bent on wrecking havoc and mayhem and domination of all worlds.

With the help of their new human friends: Rue Morgue, Ash Williams and Ozzy Gillespie, DK, Rot and Wreck stand as watchful protectors against the evils of their world.  The three zombies have grown attached to the people of Apathyville and use their supernatural powers to protect them when ever necessary. It’s a huge responsibility but it doesn’t mean they can’t have some fun while they do it!!

These three fun-loving, zombies are about to show the folks in the small town of Apathyville how to really live!

 
     
  TM & © Drawn to be Wild. THE ZOMBZ and all related logos, characters, names and distinctive likenesses are the exclusive property of Drawn to be Wild.  
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DK, Rot and Wreck aren’t typical teenage boys. They’re practically indestructible, feel no pain, have amazing supernatural powers and can perform feats you or I could only dream of. The only problem is, they are zombies; undead creatures with green complexions, rotting flesh squirming with maggots and removable limbs. For decades, the three fiends have haunted the abandoned graveyard that sits on the hill behind the small town of Apathyville, protecting the unknowing townspeople below from a dark evil that hides deep in the woods.

The three friends enjoy each other’s company and have learned so much from the dead buried all around them but after decades of living together, the boys grow restless. The constant struggle between good and evil keeps life exciting for them, but DK dreams of one day, venturing away from his home in search of adventures beyond the cemetery gates.

Unfortunately, DK, Rot and Wreck are bound to the cemetery by a pact they made decades ago. For only they are aware of the ancient evil that is buried deep inside the cemetery and the magic circle that binds them all together. If the boys cross this invisible border that separates their magical world from ours, they will break the spell and unleash an evil plague of undead creatures on the small town below and the world.

One day however, fate steps in when the cemetery is marked for demolition to make way for new housing. When the Zombz are forced from their homes the spell is broken and they are exposed to the townspeople who quickly shun them. Meanwhile, the three aren’t the only ones set free!

 

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